Dungeon defenders 2 black screen2/18/2023 The camera never leaves its behind-the-back perspective, even when placing towers. Some of Trendy's small improvements do a lot to smooth out their tower defense/action RPG formula. During the final round, we made the tactical decision to sell our defenses near the sub-objectives and pull them back to the main gate, which we had to defend at any cost. On this map, the two sub-objectives were locks that opened up more gates for enemies to flow through. Where there were once generic Eternia crystals to defend, there are now main objectives and sub-objectives. In the map we played, enemies came through a large set of gates in the middle of the map, while smaller gates let in more enemies from the sides. On top of making combat deeper, Trendy's introducing varied objectives and more opportunities for strategy into the tower defense framework.
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